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Immersive Training Simulations

Core Benefits

  1. Train more employees at a reduced cost.

  2. Increase knowledge retention and reduce time.

  3. Reduce travel costs.

  4. Safe to train in risk situations. 

  5. Remote training can be deployed. 


Behind The Scenes Gymshark Training

Capturing High-Quality Stereo Video

Uni of Manchester Teaching & Training

What is it?

A Virtual Reality training environment. 

We work with organisations to plan, execute, and deliver immersive training experiences to the exact specification from our clients.  Using our future filmmaking skills, and combining our knowledge of developing using games engine technology, we craft highly versatile, high quality, experiences, tailored to suit your need

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How do we do it?

Using our knowledge and understanding of the principles of embodiment, we simulate highly specialised real-world environments for training purposes.  We either create our own sets in the real world or use 3D computer environments to create custom designed spaces.  Then we add our future technical touch, and deliver the project so it falls in line with the latest technological innovation in the field of immersive technologies. 

How We Deliver

The project is made for the device of your choice.  We develop projects for delivery to:

  • Oculus Quest

  • Oculus Rift

  • Oculus Go

  • HTC Vive

  • The Internet

  • Vimeo and YouTube

VR Headset

Oculs Rift Device

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VR Training Ludus Dance

Bigup North Festival Training

The Science

The academic evidence strongly supports that immersive training helps to increase knowledge retention.  This is primarily due to the vividness of experiences and the interactivity that Virtual Reality allows.  However, it is important to note that VR does not need to be hyper-realistic, and experiences can be low-poly or low resolution, as these experiences can also achieve an astounding level of immersion.

If you want to know more about the  scientific implications, then MIT would be a good place to read:
When Does Virtual Embodiment Change Our Minds?

The technology has been popularised in the media, with the Guardian and the New York Times making leading contributions to the creative immersive news sector.

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