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AVimmerse Studio

AVimmerse is a creative technology studio working at the intersection of heritage, education, and immersive media.

We design and deliver XR, interactive, and spatial experiences across education, training, heritage, and public engagement, combining storytelling, human-centred design, and technical rigour.

We don’t build for novelty or hype.
We build experiences that are meaningful, grounded, and purposeful.

Cinematic Drone Shot - Salford

The Heart of Manchester

What We Believe

Immersive technology is most powerful when it is:

 

  • Designed around people, not platforms.

  • Grounded in real-world use, not speculation.

  • Built with clarity before complexity.

  • Measured by impact, not novelty.


Technology is a tool, a means of communication.
When used thoughtfully, it can help people understand places, stories, systems, and each other in deeper ways.

STUDIO

What the Studio Does

AVimmerse works across immersive design, storytelling, and applied technology to bring ideas into the world clearly and responsibly.

 

The studio works across three overlapping areas:

Immersive Design & Development

We design and build XR and interactive experiences that are:
 

  • Clear in purpose.

  • Appropriate in scope.

  • Sustainable to maintain.

From concept to prototype to delivery, we focus on doing the right amount of technology, not the most possible.

See Immersive Heritage projects.

Discovery & Strategic Direction

Many projects fail before they begin, not because the idea is bad, but because it has not been properly shaped.

We help teams:
 

  • Clarify what they are really trying to achieve.

  • Define audiences and success criteria.

  • Decide whether XR is the right solution.

  • Identify the smallest viable path forward.
     

This work often happens before any build begins.

360 Image Above St Katerine's

Aerial documentation — heritage sites

Teaching, Training & Knowledge Transfer

AVimmerse also operates as a teaching studio, delivering:

 

  • XR training and workshops.

  • Skills bootcamps.

  • Curriculum-aligned immersive education.

  • Talks and practitioner-led sessions.

  • We believe studios should share knowledge, not gatekeep it.

This work is underpinned by a long-term approach to programme design and strategic teaching, developed across higher education, industry skills initiatives, and international creative programmes.

Orthmosiac drone image of Halton Castle, Runcorn, UK.jpg

Drone survey & landscape documentation
Heritage & place-based work

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Our Approach

Every project begins with the same core questions:​

  • Who is this for?

  • What problem are we solving?

  • What does success look like?

  • What constraints matter?

  • What can we test early?

We prioritise:

  • Early prototyping.

  • Plain-language communication.

  • Honest conversations about scope and risk.

  • Collaboration over spectacle

  • Accessibility and longevity.

This approach allows ideas to be shaped carefully before time and budget are committed.

Keith Myers - CEO and Founder AVimmerse.png

Founder & CEO
Keith Myers

Our work is informed by long-term thinking about immersive technology, not short-term trends. You can read more in our reflections on immersive technology futures.

Keith Myers Flying a Drone.

From Insight to Impact

Insight only matters if it leads somewhere.

AVimmerse works across desk-based thinking, fieldwork, and production.

 

AVimmerse’s work spans:​

  • Immersive training and simulation.

  • XR education and skills development.

  • Heritage and place-based storytelling.

  • Public engagement and cultural projects.

  • Applied research and experimental pilots.
     

Each project is different, but the underlying process stays consistent:
clarity first, technology second.

Using Technology with a Purpose

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Teaching, Training & Knowledge Transfer

AVimmerse also operates as a teaching and training studio.

This work is underpinned by a long-term approach to programme design and strategic teaching, developed across higher education, industry skills initiatives, and international creative programmes.

Founder Keith Myers has taught immersive production, XR design, and digital storytelling at institutions including:

  • The University of Manchester.

  • Liverpool John Moores University.

  • Oxford University (Digital Twins course).

  • Professional training and innovation programmes, including as the Lead Unity instructor at the UK's first Unity Centre of Excellence. 


This work has supported:

  • Students.

  • Career changers.

  • Professionals

  • Organisations new to XR


We believe studios should share knowledge, not gatekeep it.

VR Training _ UOM.jpg

VR workshop - University of Manchester
Immersive learning & engagement

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Applied Technology & Methods

Our practice draws on a wide range of tools and methods, including:

 

  • Game engines.

  • Drone capture and photogrammetry.

  • 360 film.

  • LiDAR and spatial data.

  • XR platforms and interactive systems.​
     

These technologies are always used in service of the experience, not as ends in themselves.

LiDAR Composite Shotwick Castle

LiDAR & spatial data visualisation

Heritage, Place & Connection

Across the UK, there is a deep richness of history beneath our feet.

When people are given the opportunity to engage with the stories of place, thoughtfully and accessibly, something shifts.


They begin to understand where they are, and how they belong.

Much of AVimmerse’s work explores heritage as a shared, participatory experience, using technology to support curiosity, connection, and community.

Halton Castle from above

Drone survey & landscape documentation
Heritage & place-based work

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The XR Discovery Sprint

For early-stage ideas, AVimmerse offers a short, structured engagement called the XR Discovery Sprint.

The XR Discovery Sprint helps teams:

  • Stress-test an idea.

  • Define scope and feasibility.

  • Produce a clear next-step plan.

  • Create material suitable for funding, commissioning, or internal sign-off.


The Sprint is particularly suited to:

 

  • Organisations new to XR.

  • Early project concepts.

  • Teams seeking clarity before committing budget.

  • Funding, commissioning, or pilot preparation.

It is about direction, not delivery.

If you’re unsure where to start, this is often the right first step.

Classroom Unity

Game Engine Production

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Why AVimmerse

AVimmerse is led by Keith Myers, a practitioner working across immersive design, education, and public-facing projects.

The Bulls Head with Keith Myers

​Public talks & knowledge exchange

The studio has collaborated with:

  • Universities and colleges.

  • Public sector bodies.

  • Museums and cultural organisations.

  • Innovation and training programmes.

  • Festivals and community groups.


The work sits at the intersection of creative practice, technical delivery, and critical thinking.

Let’s Talk

If you’re exploring immersive technology and want:

  • A grounded conversation.

  • Honest guidance.

  • A partner who values clarity over hype


We’d be happy to talk.

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AVimmerse Ltd

First Floor, Swan Buildings/20, Swan Street, Manchester, M4 5JW

Company Number: 12188277

VAT Number: 488 8431 33

Copyright © AVimmerse Limited 2025, All Rights Reserved.

★★★★★ Rated 5 stars on Trustpilot 

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