Landmine XR: Immersive Training Simulation for Nondestructive Evaluation
Landmine XR is an immersive training simulation designed to support research, education, and skills development in landmine detection and nondestructive evaluation (NDE).
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Developed in collaboration with engineers at the University of Manchester, the project explored how Virtual and Augmented Reality could be used to simulate hazardous environments safely, enabling users to learn, test, and refine detection techniques without real-world risk.

Landmine XR Environment
Simulation Design Approach
Rather than creating a single demonstration experience, Landmine XR was designed as a modular training simulation.
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Users are placed within a realistic virtual environment where they can:
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Navigate terrain.
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Locate and inspect potential landmines.
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Access contextual data and statistics.
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Understand how different devices and conditions affect detection
The simulation was deliberately designed to support exploration, repetition, and decision-making, core requirements for effective training systems.
PORTFOLIO

Virtual Reality Training Environment
In high-risk domains, this approach allows learners to develop situational awareness, decision-making confidence, and procedural understanding without real-world danger.
By controlling environmental variables and repeating scenarios under different conditions, training can focus on judgement, response, and reflection rather than one-off exposure.
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This methodology underpins specialist applications such as humanitarian demining and explosive hazard awareness, where immersive simulation supports safe, repeatable training in environments that cannot be recreated physically.
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This VR training environment forms part of our broader approach to designing immersive training simulations for high-risk, complex, and professional learning contexts.

Landmine VR Interactive Menu
Augmented Reality for Inspection & Data
Alongside VR, the project included an Augmented Reality application designed to support closer inspection and understanding of landmine devices.
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Using scanned and reconstructed models, users can explore different landmine types in detail, examine internal structures, and access contextual information. This AR component complements the VR simulation by supporting deeper technical understanding beyond the environmental scenario.

Landmine AR Menu Options
Outcomes & Impact
The project successfully demonstrated how immersive simulations could be used to support landmine detection research and training.
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Following the proof of concept, the work contributed to further funding and development discussions, with the simulation used in demonstrations, open days, and academic engagement to communicate complex detection challenges to wider audiences.

Client Feedback
“AVIMMERSE developed a brilliant VR simulation to assist our research surrounding landmine detection. Keith went above and beyond to ensure the programme met our requirements, and his design expertise was invaluable throughout the process.”
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Professor Anthony Peyton
Professor of Electromagnetic Tomography
University of Manchester
From Teaching to Applied Simulation
This project grew out of earlier immersive teaching and research collaboration at the University of Manchester, where XR was explored as both a creative and analytical tool.
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Landmine XR represents a shift from teaching environments into applied training simulations, a trajectory that continues to inform AVIMMERSE’s work in immersive training, safety simulation, and risk-critical learning design.
If you’re exploring how immersive simulations could support training, safety, or research in high-risk environments, we’d be happy to talk.

