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Case Studies

Selected projects in immersive heritage, digital interpretation, and education
 

At AVimmerse, we work across heritage, education, and public-facing contexts to explore how digital interpretation can support understanding, engagement, and learning.

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The projects below represent a selection of our work, ranging from long-term, place-based programmes to small-scale pilots and exploratory research. Some are ongoing, some are intentionally modest in scope, and many prioritise learning and evaluation over scale.

Immersive Heritage & Place-Based Interpretation

Projects grounded in place, archaeology, landscape, and community.

 

Warrington Castle / Mote Hill
A long-term programme exploring lost medieval heritage through research, community

engagement, digital interpretation, and public archaeology.

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Read about the research and interpretation approach

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Arthur’s Stone — Beneath Hay Bluff
A collaborative heritage project exploring prehistoric landscape, memory, and interpretation through digital and non-digital approaches.

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View the Arthur’s Stone project

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Megalithic Explorer
An evolving interpretation platform experimenting with how people encounter prehistoric sites through mobile and location-based storytelling.

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Explore the Megalithic Explorer platform

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Castle Series (ongoing)
A research-led body of work exploring castles as places of memory, power, and narrative, combining fieldwork, filming, and interpretation.

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Explore the Castle Series

Museums, Archives, and Cultural Institutions

Projects working alongside museums and cultural organisations to support access, learning, and interpretation.

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Virtual Museum Project
A digital museum environment exploring how collections, stories, and interpretation can be experienced beyond physical gallery spaces.

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View the Virtual Museum project

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Bradford Science & Media Museum — Schools & XR
A programme of immersive workshops supporting schools to explore heritage, technology, and creative skills through hands-on XR practice.

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Read about XR workshops for schools and museums

CASE 

STUDIES

Education, Research, and Skills Development

Projects focused on learning, teaching, and knowledge exchange.

University of Manchester — Immersive Storytelling & XR
Teaching and workshop programmes introducing students to immersive media, interpretation, and critical practice.

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Explore immersive storytelling teaching at the University of Manchester

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University of Oxford — Digital Twins (Guest Teaching)
Contributing interpretation and XR perspectives within a research-led digital twins programme.

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Read about guest teaching on Digital Twins at Oxford

 

Schools & Skills Programmes
Workshops and training supporting young people to explore heritage, technology, and creative practice.

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Explore education and schools programmes

Experimental, Pilot, and Exploratory Work

Small-scale pilots and research-driven experiments used to test ideas before committing to larger platforms.

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These projects prioritise:

  • Learning and reflection.

  • Risk reduction.

  • Ethical and sustainable decision-making.


They often inform subsequent funded or long-term work.

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This work is underpinned by clear working principles and a focus on interpretation before technology.

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Explore How We Work

Read about Digital Interpretation

Interested in How This Approach Might Apply to Your Context?

You can explore our working principles in more detail, or start with an informal conversation.​

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